We had our third team meeting this last weekend, things are still happening. I skipped last week’s update because there wasn’t really anything cool to talk about, but again, work isn’t always that glamourous.
This is the team, meeting at my apartment. Exciting, right?
In addition to the storyboards, we are pushing this month to work on getting No Man’s Land relatively designed. For that purpose, I spent this morning laying out som quick pre-vis 3D renders in Vue. I LOVE Vue, you can get a full version for free, and all it does is watermark, which doesn’t matter at all for the stuff I use it for.
With a little setup, I can push out dozens of these renders a day, and they take the place of thumbnails for idea generation.
Seth Rutledge is a visual developer and concept artist for the animation and video game industries, a photographer and a coffee snob living in Vancouver, British Columbia. Before he discovered illustration, he received a CSCI/Math degree from UNC-Charlotte, and has lived and worked all over the United States and Canada. He has run marathons, taught English in Japan, been CTO for a pharma marketing company and done fashion photography in NYC. Seth has two albums he wrote and played keyboards on, and he plays the theramin whenever he gets the chance. Seth spends so much time in coffee shops drawing that he is mentioned in online reviews. He would love a career drawing elves and goblins for a living.